I am building an app in android for Google cardboard Virtual Reality(VR) in Unity3d engine.Since for VR performance matter a lot for best experience. I used Simplygon (From Assert store) to combine all textures in my app.
Stats are shown below unfortunately there is no improvement in performance when running on mobile but there is a improvement in editor.
Am I missing something ,What may be the reason for this?
Are they any options to reduce performance in mobile build as well? Profile window stats of Unity Editor:
Before using Simplygon: ( FPS is around 60 )
After using Simplygon : (Crossed 250 FPS), But Tris and Verts count Increased a lot.
Profile window stats of Android mobile:
Before optimization:
After Optimization: