I would like to simulate a real life projector that acts as a spotLigt, with a tinted texture.
The spotlight cookie property only affects the intensity of the light and not the color, while the Projector shader has no shadows.
Do I have to implement my own projector shader, if so how? Or is there a way to attach a texture to a spotLight that also tints the colors of it?
(this is Unity 5.3)