I'm doing the 2D game with bullets moving in parabola, but before I shoot the projectile I want to be able to calculate its trajectory.
float velocity = Mathf.Min(Mathf.Max(distance, 1), 2.5f);
float cos = Mathf.Cos( (gameObject.transform.localEulerAngles.z + 90) * Mathf.Deg2Rad);
float sin = Mathf.Sin( (gameObject.transform.localEulerAngles.z + 90) * Mathf.Deg2Rad);
newGO.GetComponent<Rigidbody2D>().AddForce(velocity * new Vector3(cos, sin))
This code adds the rigidbody2d to my bullet (newGO). I try to count a point after 1 sec of flying using it:
Debug.Log(new Vector3(source.transform.position.x + velocity * 1 * cos, source.transform.position.y + velocity * sin * 1 + Physics2D.gravity.y * 0.5f * 1));
Unfortunately it doesn't return the correct result. What should I do? Thanks for help and sorry for my English.