Im creating a game which i use multiple files and the code below is the file which i have the sprites, 2 classes Player()
which stands for a puddle, and a ball Ball()
so i want to somehow(i dont know maybe inherit from player class but couldnt do anything with that) have control of the edges of the puddle i created at Player()
in class Ball()
so as to make the ball bounce when it is between the edges of the puddle from Player()
and when the ball is: >= 560 pixels
class Player(pg.sprite.Sprite):
def __init__(self):
pg.sprite.Sprite.__init__(self)
self.image = pg.Surface((130,20))
self.image.fill(black)
self.rect = self.image.get_rect()
self.rect.centerx = width/2
self.rect.y = 560
def update(self):
self.vx = 0
keys = pg.key.get_pressed()
if keys[pg.K_LEFT]:
self.vx = -15
if keys[pg.K_RIGHT]:
self.vx = 15
if self.rect.left <= 0:
self.rect.left = 0
if self.rect.right >= width:
self.rect.right = width
self.rect.x += self.vx
class Ball(pg.sprite.Sprite):
def __init__(self):
pg.sprite.Sprite.__init__(self)
self.image = pg.Surface((10,10))
self.image.fill(black)
self.rect = self.image.get_rect()
self.rect.centerx = width / 2
self.rect.centery = height / 2
self.vx = -4
self.vy = 10
def update(self):
if self.rect.y >= 560:# and... how do i declare the puddle here???
self.vy = -self.vy
if self.rect.top <= 0:
self.vy = -self.vy
if self.rect.right <= 0:
self.vx = -self.vx
if self.rect.left >= width:
self.vx = -self.vx
self.rect.x += self.vx
self.rect.y += self.vy