I want to use TextureView for draw Math curves(a lot), which data source is external device.
Here, every zone i draw, must add lines to previous.
Down to TextureView render using 3 buffers, i would like the buffer i draw in each moment, has like source the buffer i´ve just to release.
That is, i want the contain from buffer i release, fill the next buffer before i draw on it.
Other posibility, will be, force to use only one buffer.
I see, is possible get bitmap and setbitmap, but i would like do it without charge this in memory.
Anyone know if is this possible.