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I have a project in unity that requires very heavy textures, so I want to load them via usb.

I have already loaded assetbundles from local storage, but I want to know if I can load them from a usb drive without the files going into the device for temp storage (Because the files are very large).

Can I load assetbundles like that from a usb drive? Or alternatively can I put the textures on the usb load them?

Thanks!

Yuval3210
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  • So you will be giving everybody that will use your unity program a USB drive a long with the application? If not, you might just want to look into texture optimization. – MX D May 12 '16 at 11:22
  • Yes, thats what I'm planning to do. It is an a project for clients, and each client will receive a USB drive. – Yuval3210 May 12 '16 at 11:24
  • Sounds a bit impractical to me, have you considered that asset bundles can be loaded from on-line sources such as a server? – MX D May 12 '16 at 11:29
  • Thank you for your answer by the way, and yes, thats what I'm currently doing, but the textures need to be very big (maybe even a few gigs for all of them), so not everyone will have space of their phones for them. I would like to have an option to bring a usb drive with the textures for very large projects, so that the clients wont have to store the textures on their devices. – Yuval3210 May 12 '16 at 11:34
  • If you have access to the USB drive, and you load them without using WWWs LoadFromCacheOrDownload, you should be fine. – Bart May 12 '16 at 11:46
  • as a curiosity, what do you mean by **large**? a couple GB is nothing. if it's Android, just put the app on yourServer.com/NiceClient/app.apk and people can click the link and load and play the app. Nobody will even notice the size. – Fattie May 12 '16 at 11:48
  • Thanks guys, the textures are per client, and they will maybe be a couple gigs, so I wanted them to be stored on a usb drive becuase I, for example only have 1 gig available on my phone. Bart - Thatt is what I'm asking, how to access the usb drive from unity. Thank you! – Yuval3210 May 14 '16 at 09:43

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