i currently have an issue with the correct view of my Normal map in three.js. It looks like shown in the attachment. I think it is a problem with the setting of the normal-map intensity. Is there a way to differentiate between normal- and bump-map intensity. In another viewer (which offers this differentiation) i could provoke this strange look by raising the intensity of the bump-map intensity. I would be thankful for any advice. Thanks and best wishes Gerd
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What are these "viewers" you speak of? What sort of THREE.Material are you using? MeshPhongMaterial has the properties `bumpMapScale` and `normalMapScale` – 2pha May 13 '16 at 05:50
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We are using a three.js viewer, and we load an Obj-file combined with one jpg texture map and a jpg normal map. And we do use MeshPhongMaterial with the above properties. – gerdsattler Jun 21 '16 at 13:27