I have to build an application which also will be able to receive and send data. I need to create at least two threads. One to continuously listen and to respond to an interface and sending data.
var a = connectionClass()
@IBOutlet weak var textField: UITextField!
@IBAction func myButton(sender: AnyObject) {
a.sendData()
}
override func viewDidLoad() {
super.viewDidLoad()
let priority = DISPATCH_QUEUE_PRIORITY_DEFAULT
dispatch_async(dispatch_get_global_queue(priority, 0), { ()->() in
print("gcd hello")
dispatch_async(dispatch_get_main_queue(), {
self.a.initNetworkCommunication()
print("hello from UI thread executed as dispatch")
})
})
print("hello from UI thread")
}
This code locks the user interface, however, it is receiving data. I am looking for solutions, or example, where I could see the solution to my problem.
To create stream I used code from here: https://github.com/troligtvis/SwiftChatClient/blob/master/ChatClientSwift/ViewController.swift?
=========================================================================
Ok it's working. I can open connection and send data. But now i don't know how to use function from other class to read stream. How to create self.a.stream stream(aStream: NSStream, handleEvent eventCode: NSStreamEvent) from when i don't know haw to use event and how to init NSString for aString. I know, it's stupid question but for me it is complicated.
ViewControler: import UIKit
class ViewController: UIViewController, NSStreamDelegate{
var a = connectionClass()
@IBOutlet weak var textField: UITextField!
@IBAction func myButton(sender: AnyObject) {
a.sendData()
}
override func viewDidLoad() {
super.viewDidLoad()
dispatch_async(dispatch_get_global_queue(QOS_CLASS_BACKGROUND, 0), { ()->() in
print("Inicjalizowanie")
self.a.initNetworkCommunication()
dispatch_async(dispatch_get_main_queue(), {
print("hello from UI thread executed as dispatch")
})
})
print("hello from UI thread")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
connection class: import Foundation
class connectionClass: NSObject, NSStreamDelegate {
override init(){
}
//deklaracja podstawowych zmiennych
private let serverAddress: CFString = "someIp"
private let serverPort: UInt32 = 10001
private var inputStream: NSInputStream!
private var outputStream: NSOutputStream!
var i = 0
//Inicjalizacja połączenia
func initNetworkCommunication() {
//zmienne potrzebne do pobierania i wysyłania danych
var readStream: Unmanaged<CFReadStream>?
var writeStream: Unmanaged<CFWriteStream>?
//tworzy stream
autoreleasepool {
CFStreamCreatePairWithSocketToHost(nil, self.serverAddress, self.serverPort, &readStream, &writeStream)
}
self.inputStream = readStream!.takeRetainedValue()
self.outputStream = writeStream!.takeRetainedValue()
//delegaty w SWIFT - doczytać
self.inputStream.delegate = self
self.outputStream.delegate = self
//tworzy pętlę dla połączenia - doczytać
self.inputStream.scheduleInRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)
self.outputStream.scheduleInRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)
self.inputStream.open()
self.outputStream.open()
print("Zainicjalizowane")
}
//co ta funkcja robi i gdzie jest używana. Czy ona oczekuje na wywołanie połączenia z serwerem?
func stream(aStream: NSStream, handleEvent eventCode: NSStreamEvent) {
print("a tu jest stream")
switch eventCode{
case NSStreamEvent.OpenCompleted:
print("Otwarto połączenie")
break
case NSStreamEvent.HasSpaceAvailable:
if outputStream == aStream{
print("Połączenie jest gotowe")
break
}
case NSStreamEvent.HasBytesAvailable:
print("Są ramki")
if aStream == inputStream{
var buffer: UInt8 = 0
var len: Int!
while (inputStream?.hasBytesAvailable != nil) {
len = inputStream?.read(&buffer, maxLength: 32)
if len > 0 {
let output = buffer
print("Server odpowiedział: \(output)")
}
}
}
break
case NSStreamEvent.ErrorOccurred:
print("Nie można połączyć się z serwerem!")
break
case NSStreamEvent.EndEncountered:
outputStream.close()
outputStream.removeFromRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)
outputStream = nil
default:
print("Nieznane działanie ")
}
}
func sendData() {
let data = NSData(bytes: [0x0F, 0x00, 0x10, 0x00, 0x00, 0x80, 0x55, 0x00, 0x55, 0x04, 0x00, 0x01, 0x00, 0x00, 0xB2, 0x04 ] as [UInt8], length: 16)
outputStream?.write(UnsafePointer<UInt8>(data.bytes) , maxLength: data.length)
print("wysłano: \(data)")
}
}