I had the same problem. The goal of the EditText was to input an amount of a currency, so I only needed the KeyEvents because I wanted the amount to be written from back to front as in apps like PayPal. I ended up just generating my own soft keyboard at the bottom of a RelativeLayout using a Fragment that is toggled with its visibility. If anyone wants to use my code, here you go:
The Keyboard Fragment Class:
public class KeyboardFragment extends Fragment {
private LinearLayout keyboard1, keyboard2, keyboard3, keyboard4, keyboard5, keyboard6,
keyboard7, keyboard8, keyboard9, keyboard0, keyboardReturn, keyboardApply;
private KeyboardListener keyboardListener;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
}
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
View view = inflater.inflate(R.layout.fragment_keyboard, container, false);
keyboard0 = view.findViewById(R.id.keyboard0);
keyboard1 = view.findViewById(R.id.keyboard1);
//and so on...
keyboard0.setOnClickListener((View v) -> {
keyboardListener.keyPressed(0);
});
keyboard1.setOnClickListener((View v) -> {
keyboardListener.keyPressed(1);
});
//and so on...
return view;
}
@Override
public void onAttach(@NonNull Context context) {
super.onAttach(context);
try {
keyboardListener = (KeyboardListener) context;
} catch (ClassCastException e) {
throw new ClassCastException(context.toString() + "must implement KeyboardListener");
}
}
public interface KeyboardListener {
public void keyPressed(int key);
}
}
The overlaying activity needs to implement the KeyboardListener and override the keyPressed function.
The XML of the Fragment looks like this:
Drawables:
<shape xmlns:android="http://schemas.android.com/apk/res/android">
<solid android:color="@color/ui_keyboard_dark" />
<corners android:radius="5dp" />
</shape>
Then I inflated a container in the overlaying activity with the fragment and set its height to a moderate fraction of the screen's height:
KeyboardFragment fragment = new KeyboardFragment();
FragmentTransaction fragmentTransaction = getSupportFragmentManager().beginTransaction();
fragmentTransaction.add(R.id.keyboardContainer, fragment);
fragmentTransaction.commit();
DisplayMetrics displayMetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displayMetrics);
RelativeLayout.LayoutParams layoutParams = new RelativeLayout.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT,(int) ((double)displayMetrics.heightPixels / 2.8));
layoutParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
keyboardContainer.setLayoutParams(layoutParams);
Set a boolean that tracks the state of the keyboard in the activity. Then set the visibility according to actions like onBackPressed() or the click of the apply or ok button of the keyboard.
The amount of the currency is tracked using an int that would represent 10,95€ like this: amount = 1095
Then you just need to multiply the amount by 10 and add the pressed number. When pressing backspace just divide by 10.
I hope someone faces the same problem as me and finds this useful :).