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I want to simulate multiple LTE networks where a video is streamed from servers to UEs (mobile phones). The simulation runs fine, except that the servers don't send packets simultaneously as they should be doing. I'm using SimuLTE library and this is how the network is set up.

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I thought that this is a thing of omnet++ in general; turns out I can send packets simultaneously when using a normal client-server network. Help is greatly appreciated :)

Jeff
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coding4fun
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  • Can you clarify how you configured your network to make the servers send simultaneously? – floxyz May 03 '16 at 07:25
  • like a typical client-server architecture. A UDP application on server and a UDP client on the node. I tried it with PC to PC and it works like a charm, but when using LTE, it's sequential although the networks are independent. – coding4fun May 03 '16 at 08:11
  • Did you verify that both servers start at the same time in your LTE scenario? – floxyz May 03 '16 at 08:13
  • I verified that, but the request from the UEs aren't at the same time – coding4fun May 03 '16 at 09:16
  • But your question said that the servers do not send simultaneously. Now you refer to the UEs. Can you please clarify in your question what your problem exactly is. – floxyz May 03 '16 at 09:17
  • My problem is when I setup two networks with PC to PC, both start at the same time and send packets back and forth simultaneously. When I setup the same network except change to cell tower and UEs on the client-side, they don't run simultaneously; first ue then eu. I hope that my problem is clear now :) – coding4fun May 03 '16 at 09:20

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