I can see in the logger that Kudan is recognizing that the model has textures, it shows this in the log:
2016-04-29 19:34:01.645 MyApp[1313:525371] WARNING: Could not find file for texture texture_0001.png
2016-04-29 19:34:01.646 MyApp[1313:525371] WARNING: Could not find file for texture texture_0002.png
Is there a way to specify the path where Kudan should look for this textures? Or is there a way to load and apply the textures automatically to the meshNodes?