I have enabled google play games plugin in my Unity Project. The Unity version is 5.3.4f1. The google play games plugin version is 0.9.32. I have successfully logged in to the google play games service in my project. After submitting the score,and when I try to view the leaderboard, its showing an error like this in the log:
04-29 09:58:53.537: I/Unity(6910): [Play Games Plugin DLL] 04/29/16 9:58:53 +05:30 DEBUG: Entering internal callback for AndroidPlatformConfiguration#InternalIntentHandler
04-29 09:58:53.537: I/Unity(6910): (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
04-29 09:58:53.575: I/Unity(6910): [Play Games Plugin DLL] 04/29/16 9:58:53 +05:30 DEBUG: Application is pausing, which disconnects the RTMP client. Leaving room.
04-29 09:58:53.575: I/Unity(6910): (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
04-29 09:58:55.940: D/GamesUnitySDK(6910): Forwarding OnActivityResult
04-29 09:58:55.963: D/GamesUnitySDK(6910): Forwarding OnActivityResult Finished
04-29 09:58:55.999: I/Unity(6910): [Play Games Plugin DLL] 04/29/16 9:58:55 +05:30 DEBUG: Showing UI Internal callback: ERROR_NOT_AUTHORIZED
04-29 09:58:55.999: I/Unity(6910): (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
04-29 09:58:56.077: I/Unity(6910): [Play Games Plugin DLL] 04/29/16 9:58:56 +05:30 DEBUG: Invoking user callback on game thread
04-29 09:58:56.077: I/Unity(6910): (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
04-29 09:58:56.085: I/Unity(6910): [Play Games Plugin DLL] 04/29/16 9:58:56 +05:30 DEBUG: Received UI callback: ERROR_NOT_AUTHORIZED
04-29 09:58:56.085: I/Unity(6910): (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
04-29 09:59:54.185: I/Unity(6910): [Play Games Plugin DLL] 04/29/16 9:59:54 +05:30 DEBUG: Application is pausing, which disconnects the RTMP client. Leaving room.
04-29 09:59:54.185: I/Unity(6910): (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
I'm getting an error like this
DEBUG: Received UI callback: ERROR_NOT_AUTHORIZED
I have successfully login also, but still its showing as Error not authorized. Here is my code.
using GooglePlayGames;
using GooglePlayGames.BasicApi;
public class GooglePlayGameService : MonoBehaviour {
void Start()
{
PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder()
.RequireGooglePlus()
.Build();
PlayGamesPlatform.InitializeInstance(config);
PlayGamesPlatform.DebugLogEnabled = true;
PlayGamesPlatform.Activate();
Social.localUser.Authenticate((bool Success)=>{
if(Success)
{
mStatusText = "Welcome " + Social.localUser.userName;
Debug.Log("Success Google Play Games");
}
else
{
mStatusText = "Authentication failed.";
//ShowNextScene ();
Debug.Log("failed Google Play Games");
}
});
}
}
public void ShowScoreBoard()
{
Debug.Log("User Authenticated: " + Social.localUser.authenticated);
if (Social.localUser.authenticated)
((PlayGamesPlatform)Social.Active).ShowLeaderboardUI("leaderboard id here");
}
When I check whether the user is authenticated or not, it is returning true, when I debug it. But the leaderboard is not showing up. can some one please help me in solving this error. Thanks in advance.