OS X Yosemite 10.10.5 XCode 7.2
I've been reading and experimenting whole day long, about wide char/string in C and I still can't make it work.
I'm trying to read a file composed only by wide characters like the followings:
んわらやま (Japanese)
I want to read only one character at time, to write immediately inside the other file.
int main(int argc, const char * argv[])
{
FILE *source, *dest;
source = fopen( argv[1], "r");
if (source == NULL) {
printf ("could not open source file \n");
exit (1);
}
// if [dest] does not exist it is created
dest = fopen( argv[2], "w+");
if (dest == NULL) {
fclose(source);
printf ("could not open dest file \n");
exit (1);
}
fwide(source, 1);
fwide(dest, 1);
fileManipulator(source, dest);
fclose(source);
fclose(dest);
return 0;
}
void fileManipulator(FILE* source, FILE* dest)
{
wint_t token;
while ( WEOF != (token = getwc(source))) {
manipulateToken(token, dest);
}
}
void manipulateToken(wint_t token, FILE* dest)
{
char* pre = "- ";
char* post= " -\n";
if ( EOF == fputs(pre, dest))
{
// error handling
}
if ( WEOF == fputwc(token, dest))
{
// error handling
}
if ( EOF == fputs(post, dest))
{
// error handling
}
}
Here is the output:
- „ -
- Ç -
- ì -
- „ -
- Ç -
- è -
- „ -
- Ç -
- â -
- „ -
- Ç -
- Ñ -
- „ -
- Å -
- æ -
I can understand that my problem probably is about how I read the data but If I think about alternatives I'm totally stuck.
- I've tried using fgetws but I'm not able to separate characters one from another;
- I've tried using fwscanf with %ls but I just ended up with an empty file;
- I noticed that MAC OS doesn't provide fgetwc implementation even if the relative man page mentions it, AFAIK getwc should be a macro implementation for fgetwc;
- Not sure if this is important but I created source file using touch command;
can you help me?
PS: Links to further readings on the argument are much appreciated as well. Documentation on the matter is pretty scarce.
The XCode issue
This issue initially made me think that Jonathan Leffler solution was not working. In fact code produces different output if I run it through XCode CMD+R or through the Terminal.
AFAIK the issue must be some kind of attribute/property/setting XCode uses at run time, since hard-coding source and dest parameters still produces the wrong output.
For the sake of clarity I'm providing the exported scheme for my code:
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0720"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "DA36663A1CCF4F8200615958"
BuildableName = "FileManipulator"
BlueprintName = "FileManipulator"
ReferencedContainer = "container:FileManipulator.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "DA36663A1CCF4F8200615958"
BuildableName = "FileManipulator"
BlueprintName = "FileManipulator"
ReferencedContainer = "container:FileManipulator.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
enableAddressSanitizer = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "DA36663A1CCF4F8200615958"
BuildableName = "FileManipulator"
BlueprintName = "FileManipulator"
ReferencedContainer = "container:FileManipulator.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<CommandLineArguments>
<CommandLineArgument
argument = "/Users/Paul/TestDirectory/Source.txt"
isEnabled = "YES">
</CommandLineArgument>
<CommandLineArgument
argument = "/Users/Paul/TestDirectory/Destination.txt"
isEnabled = "YES">
</CommandLineArgument>
</CommandLineArguments>
<AdditionalOptions>
<AdditionalOption
key = "NSZombieEnabled"
value = "YES"
isEnabled = "YES">
</AdditionalOption>
<AdditionalOption
key = "NSDOLoggingEnabled"
value = "YES"
isEnabled = "YES">
</AdditionalOption>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "DA36663A1CCF4F8200615958"
BuildableName = "FileManipulator"
BlueprintName = "FileManipulator"
ReferencedContainer = "container:FileManipulator.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>