I'm Windows user, and I'm using VS2015 to compile my С++ projects for Windows. But I need to compile my library for multiple platfroms, such as Linux, Android, HTML5, PlayStation 4, iOS.
But I have no any experience with this.
My target is uploading to market plugin for Unreal Engine 4 and I want to see my plugin worked on all platforms.
How to do it? Many of these platforms are based on Unix. Does this mean that compile enough under Linux?