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I'm Windows user, and I'm using VS2015 to compile my С++ projects for Windows. But I need to compile my library for multiple platfroms, such as Linux, Android, HTML5, PlayStation 4, iOS.

But I have no any experience with this.

My target is uploading to market plugin for Unreal Engine 4 and I want to see my plugin worked on all platforms.

How to do it? Many of these platforms are based on Unix. Does this mean that compile enough under Linux?

platforms

Artem Selivanov
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    _Many of these platforms are based on Unix. Does this mean that compile enough under Linux?_ **I think so no.** – Peter Apr 24 '16 at 15:04

1 Answers1

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For cross-compilation you have to followed instructions Also for compiling by Mac and HTML5 you have to clone source code from git. More details here

Peter
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