I'm trying to implement the MinMax algorithm for four in a row (or connect4 or connect four) game.
I think I got the idea of it, it should build a tree of possible boards up to a certain depth, evaluate them and return their score, then we just take the max of those scores.
So, aiChooseCol()
checks the score of every possible column by calling MinMax()
and returns the column with the max score.
Now I wasn't sure, is this the right way to call MinMax()
?
Is it right to check temp = Math.Max(temp, 1000);
?
I still haven't made the heuristic function but this should at least recognize a winning column and choose it, but currently it just choose the first free column from the left... I can't figure out what am I doing wrong.
private int AiChooseCol()
{
int best = -1000;
int col=0;
for (int i = 0; i < m_Board.Cols; i++)
{
if (m_Board.CheckIfColHasRoom(i))
{
m_Board.FillSignInBoardAccordingToCol(i, m_Sign);
int t = MinMax(5, m_Board, board.GetOtherPlayerSign(m_Sign));
if (t > best)
{
best = t;
col = i;
}
m_Board.RemoveTopCoinFromCol(i);
}
}
return col;
}
private int MinMax(int Depth, board Board, char PlayerSign)
{
int temp=0;
if (Depth <= 0)
{
// return from heurisitic function
return temp;
}
char otherPlayerSign = board.GetOtherPlayerSign(PlayerSign);
char checkBoard = Board.CheckBoardForWin();
if (checkBoard == PlayerSign)
{
return 1000;
}
else if (checkBoard == otherPlayerSign)
{
return -1000;
}
else if (!Board.CheckIfBoardIsNotFull())
{
return 0; // tie
}
if (PlayerSign == m_Sign) // maximizing Player is myself
{
temp = -1000;
for (int i = 0; i < Board.Cols; i++)
{
if (Board.FillSignInBoardAccordingToCol(i, PlayerSign)) // so we don't open another branch in a full column
{
var v = MinMax(Depth - 1, Board, otherPlayerSign);
temp = Math.Max(temp, v);
Board.RemoveTopCoinFromCol(i);
}
}
}
else
{
temp = 1000;
for (int i = 0; i < Board.Cols; i++)
{
if (Board.FillSignInBoardAccordingToCol(i, PlayerSign)) // so we don't open another branch in a full column
{
var v = MinMax(Depth - 1, Board, otherPlayerSign);
temp = Math.Min(temp, v);
Board.RemoveTopCoinFromCol(i);
}
}
}
return temp;
}
Some notes:
FillSignInBoardAccordingToCol()
returns a boolean if it was successful.
The board
type has a char[,]
array with the actual board and signs of the players.
This code is in the AI Player class.