I've been having some trouble with a project that requires a bit of networking, where data is sent over a SocketChannel
but is never received. I was able to replicate the issue with a simple localhost chatroom program (sorry if it's a bit messy):
public class Main {
private Sender sender;
private Receiver receiver;
public static void main(String[] args) {
Main foo = new Main();
//The ports are switched in the other running version of this
foo.receiver = new Receiver("192.168.1.108", 12348);
foo.sender = new Sender("192.168.1.108", 12347);
foo.takeUserInput();
}
private void takeUserInput() {
while(true) {
System.out.println("Enter something");
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
String input = null;
try {
input = br.readLine();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
sender.send(input);
}
}
}
public class Receiver implements Closeable {
private InetSocketAddress bindAddress;
private ServerSocketChannel server;
private ListenThread listenThread;
public Receiver(String address, int port) {
bindAddress = new InetSocketAddress(address, port);
bind();
listen();
}
public void bind() {
try {
server = ServerSocketChannel.open();
server.configureBlocking(true);
server.bind(bindAddress);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.out.println("Bound to port " + bindAddress.getPort());
}
public void listen() {
listenThread = new ListenThread();
listenThread.start();
}
private class ListenThread extends Thread {
private SocketChannel client;
public void run() {
try {
client = server.accept();
System.out.println("Received connection from " + client.getLocalAddress());
} catch (IOException e) {
e.printStackTrace();
}
while((server.isOpen()) && (client.isOpen())) {
byte[] bytes = new byte[4096];
ByteBuffer buffer = ByteBuffer.wrap(bytes);
try {
System.out.println("Reading");
client.read(buffer);
System.out.println(new String(buffer.array()));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
@Override
public void close() throws IOException {
server.close();
listenThread.client.close();
}
}
public class Sender implements Closeable {
private InetSocketAddress connectAddress;
private SocketChannel clientChannel;
public Sender(String address, int port) {
connectAddress = new InetSocketAddress(address, port);
connect();
}
public void connect() {
while((clientChannel == null) || (!(clientChannel.isConnected()))) {
try {
clientChannel = SocketChannel.open(connectAddress);
} catch (IOException e) {
e.printStackTrace();
}
}
try {
System.out.println("Connected to " + clientChannel.getLocalAddress());
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public void send(String message) {
byte[] bytes = message.getBytes();
ByteBuffer buffer = ByteBuffer.wrap(bytes);
try {
clientChannel.write(buffer);
} catch (IOException e) {
e.printStackTrace();
}
System.out.println("Sent message");
}
@Override
public void close() throws IOException {
clientChannel.close();
}
}
Here's the logs from one version:
Bound to port 12348
Reading
Connected to /192.168.1.108:64699
Enter something
thing
Sent message
Enter something
And the other:
Bound to port 12347
Reading
Connected to /192.168.1.108:64698
Enter something
So, I know that both programs successfully establish connections to the other, and start reading, but when I send something over a SocketChannel from one end, the other just remains stuck on the read()
call in ListenThread
.
How can I make the client successfully read what is sent?