0

In tree widget I have following signal connected:

  connect(mTreeWidget, SIGNAL(itemClicked(QTreeWidgetItem*, int)),
          SLOT(onItemClicked(QTreeWidgetItem*, int)));

where onItemClicked() slot is following:

void WidgetBox::onItemClicked(QTreeWidgetItem *item, int )
{
  int index = getPageIndex(item);
  setCurrentIndex(index);
}

int WidgetBox::getPageIndex(QTreeWidgetItem *item)
{
  if (!item) return -1;

  QTreeWidgetItem *parent = item->parent();
  if(parent)  // Parent is top level item
  {
    return mTreeWidget->indexOfTopLevelItem(parent);
  }
  else        // Current item is top level
  {
    return item->treeWidget()->indexOfTopLevelItem(item);
  }
}

void WidgetBox::setCurrentIndex(int index)
{
  if (index != currentIndex() && checkIndex(index))
  {
    mTreeWidget->setCurrentItem(mTreeWidget->topLevelItem(index));
    emit currentIndexChanged(index);
  }
}

However I can't catch itemClicked() signal and onItemClicked() never executed because top level items has push button widget (set with setItemWidget() method) which intercepts mouse event and child items contain container widgets which may have any widget combinations in them.

Is there a good method here to invoke this itemClicked() signal for both top level and child items of tree widget?

  • installEventFilter() for all widgets found in an item by something like following:
    QList<QWidget *> widgets = parentWidget.findChildren<QWidget *>();?
  • Or establish mouse event propagation somehow?
  • QCoreApplication::postEvent()?

How to organize such process better so all widgets process mouse event as they need to and TreeWidget issue SIGNAL(itemClicked()) as well?

Full sources to reproduce: https://github.com/akontsevich/WidgetBox

Aleksey Kontsevich
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2 Answers2

0

Created event filter like this:

class PageEventFilter : public QObject
{
  Q_OBJECT
public:
  PageEventFilter(QObject *parent, QTreeWidgetItem *item);

protected:
  bool eventFilter(QObject *obj, QEvent *event);

private:
  QTreeWidgetItem *mItem;
};

bool PageEventFilter::eventFilter(QObject *obj, QEvent *event)
{
  if (event->type() == QEvent::MouseButtonPress)
  {
    // Emitate mouse event for parent QTreeWidget
    QMouseEvent *oldEvent = (QMouseEvent *)event;
    QRect itemRect = mItem->treeWidget()->visualItemRect(mItem);
    QPointF mousePos(itemRect.x() + 1, itemRect.y() + 1);
    QMouseEvent *newEvent = new QMouseEvent(oldEvent->type(),
                                            mousePos,
                                            oldEvent->button(),
                                            oldEvent->buttons(),
                                            oldEvent->modifiers());
    QCoreApplication::postEvent(mItem->treeWidget(), newEvent);
    return false; // Sent event to the object (do not filter it)
  }
  else
  {
    // standard event processing
    return QObject::eventFilter(obj, event);
  }
}

Install it to a button in tree widget item. It creates and sends (imitates) mouse event to tree widget, however tree widget still does not send itemClicked(QTreeWidgetItem*, int) signal. What is the problem could be? Wrong mouse pos? Tried to send event to viewport() - no luck as well. Any way to solve this?

Aleksey Kontsevich
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  • Workaround could be to create own `itemClicked(QTreeWidgetItem*, int)` signal and send it directly from event filter class to QTreeWidget->itemClicked(QTreeWidgetItem*, int) signal. But why current implementation does not work? :) – Aleksey Kontsevich Apr 24 '16 at 00:39
0

So solution is simple and following - just re-send void itemClicked(QTreeWidgetItem *item, int column); signal in PageEventFilter:

PageEventFilter::PageEventFilter(QObject *parent, QTreeWidgetItem *item)
  : QObject(parent)
  , mItem(item)
{
  connect(this, SIGNAL(itemClicked(QTreeWidgetItem*,int)),
          mItem->treeWidget(), SIGNAL(itemClicked(QTreeWidgetItem*,int)));
}

bool PageEventFilter::eventFilter(QObject *obj, QEvent *event)
{
  if (event->type() == QEvent::MouseButtonPress)
  {
    // Resend signal to QTreeWidget
    emit itemClicked(mItem, 0);
    return false; // Send event to the object (do not filter it)
  }
  else
  {
    // standard event processing
    return QObject::eventFilter(obj, event);
  }
}

P.S. Will leave previous answer as well if somebody needs code or idea.

Aleksey Kontsevich
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