Ok so I am having some file size issues with my app! And I don't understand why!
My xcassets folder is 20mb, however the assets.car is almost 60mb! I don't know why Xcode would endeavor to increase a file size... maybe it thinks its optimizing their size?
Any ideas of what I can do to fix this problem? Is there some build setting I should look into?
Changing the bit amount is not an option for me. All of my assets have transparency and have gradients that need to stay accurate.
I have seen other topics on this however they cover dealing with files like jpeg, not pngs->pngs.
Also I am curious considering the new iPad pro's vastly larger screen... how do we provide assets for it? I don't want iPad Air Retinas running the same assets as the iPad pro because they would be rather huge! I thought maybe in xcassets their would be a 1x and 2x and 3x option... but I can't find that! How are we supposed to deal with that?