I am creating a project for streaming microphone audio PCM data to play on another browser and I am currently done the streaming part and am looking to some sort of optimization as I am sending a buffer that is 8192 long.
I saw in some very few places where encoding the buffer data of the audio to Base64
can help optimization, and I was wondering why?
Lets say one of the floats in a buffer is -0.00009942707401933149
. Is that less bytes than what it is in Base64? (LTAuMDAwMDk5NDI3MDc0MDE5MzMxNDk=
) And if so, why?
Also, I was wondering whether I am supposed to post this question here on Stack Overflow or the Computer Science section.