New Babylon JS user, looking to get up to speed with this fantastic framework. Have had a play with the Sandbox and online Editor, worked up my own coded model from scratch using the standard components - Box, Sphere etc. My question relates to how to get more complex custom geometry loaded. Very comfortable with 3D CAD - STL/OBJ files, got some exports going from Blender to .Babylon format which import great into Babylon's online Sandbox & Editors. However, I can't seem to get the SceneLoader going to read a file from local C:/ drive. Code extract below:
// Create new Babylon Scene
var scene = new BABYLON.Scene(engine);
// Change scene background color
scene.clearColor = new BABYLON.Color3(1, 1, 1);
// Create and positions a free camera
var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 10, 0), scene);
// Target the camera to scene origin
camera.setTarget(BABYLON.Vector3.Zero());
// Attach camera to the canvas
camera.attachControl(canvas, true);
// Define built-in 'box' shape.
var box = BABYLON.Mesh.CreateBox("sphere1", 1, scene);
// Define 'ground' plane
var ground = BABYLON.Mesh.CreateGround("ground1", 100, 100, 100, scene);
ground.position.y = 0;
//Load local .babylon file from root Dir
BABYLON.SceneLoader.Load("", "Test.babylon", engine, scene);
My model has a standard box for geometry with ground plane. All renders great in Babylon - until I add the SceneLoader line. When I add this I get stuck on the Babylon Loading intro splash screen (rotating Babylon logo). If I comment out the last line of code above the model renders fine with the box. Have had a look at various forum pages on this and wrecked my brain to point of being stuck e.g: http://www.html5gamedevs.com/topic/20924-stlobj-file-loader/ & https://www.eternalcoding.com/?p=313 I believe Google Chrome may be locking out local file links for security, have tried running in -Allow-Local-File-Access mode, still stuck on loading page. Do I need a web server (I wouldn't know where to start!) or can I run Babylon scenes locally?