I'm working on a game in monogame, one of the characters in the game is able to send out a rope from it's current location which will collide with terrain and allow them to swing across gaps.
The problem is that I don't even know where to begin on this sort of problem. I have a collision manager set up and entities. I just don't know what sort of steps should be taken to send out a rope and then to actually draw the rope as it moves.
As for actually causing the player to swing I was just going to use some circular momentum equations which I am familiar with.
Can anyone point me towards the sort of things I should be researching in order to get a rope that starts on the player and essentially stretches in a direction until it collides with terrain?
(No code since I'm not looking for a fix or definitive answer, just topic to research so I can get this done)
G