I am simulating my game on my iPad Air iOS 9.1 produced using XCode 7.3 beta and Swift 2.2 Spritekit I am using sounds via
SKAction.playSoundFileNamed(_: string)
whenever I start the game for the first time ; including going home screen then back to game ; the first played audio is very low or seems destructed. Also I tried simulating premade games by other developers having the same problem .
Maybe a bug of the beta version of Xcode ?