First some background. I a relative new to C# programming and have been lear ning it by creating games following several tutorials. I am running VS2015 Community on Win8.1. I am following a game development tutorial that was originally written to be run under XNA. I am at the point where I am creating a level editor using Windows Forms. So far the code is working as the level editor form displays without problems. The next step, with which I am having the issue, is to load a spritesheet into the editor so levels can be created/modified. Here is the method to load the spritesheet:
private void LoadImageList()
{
string filepath = Application.StartupPath +
@"\Content\PlatformTiles";
Bitmap tileSheet = new Bitmap(filepath);
int tilecount = 0;
for (int y = 0; y < tileSheet.Height / TileMap.TileHeight; y++)
{
for (int x = 0; x < tileSheet.Width / TileMap.TileWidth; x++)
{
Bitmap newBitmap = tileSheet.Clone(new
System.Drawing.Rectangle(
x * TileMap.TileWidth,
y * TileMap.TileHeight,
TileMap.TileWidth,
TileMap.TileHeight),
System.Drawing.Imaging.PixelFormat.DontCare);
imgListTiles.Images.Add(newBitmap);
string itemName = "";
if (tilecount == 0)
{
itemName = "Empty";
}
if (tilecount == 1)
{
itemName = "White";
}
listTiles.Items.Add(new
ListViewItem(itemName, tilecount++));
}
}
}
private void MapEditor_Load(object sender, EventArgs e)
{
LoadImageList();
}
private void exitToolStripMenuItem_Click(object sender, EventArgs e)
{
game.Exit();
Application.Exit();
}
}
}
The spritesheet is a .png file named PlatformTiles and located in the Content folder for the project. The file was loaded using Monogame's Content manager. When I build the project, Debug stops at the line where the "filepath" variable is being assigned to Bitmap. I get the error message shown in the following screen shot:
I have researched as much as I could using Google, MSDN, Monogame, and similar sites. Though there are other similar instances of programmers getting the message, they are not working on things like I am. So I am posting to get advice on what I can do to fix the problem. If there are any questions please let me know. Thank you.