I have a button when clicked it plays an audio, and while it is playing I can pause it and replay it again and so forth. I have a shake event, where I want to play the audio on shake and replay it when device is shaken again (by first stopping the audio, calling stopAudio
?)
I have the following code:
llBtn = (LinearLayout) findViewById(R.id.button);
llBtn.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
//Toast.makeText(MainActivity.this, "LL WAS CLICKED", Toast.LENGTH_SHORT).show();
//IF AUDIO IS NOT PLAYING... PLAY AUDIO
if (tvPS.getText() == "Stop Phrase!") {
StopAudio();
}
else {
PlayAudio();
}
}
});
//the same button is clicked to stop, it is currently setting to Pause.
public void StopAudio() {
mediaPlayer.pause();
Toast.makeText(MainActivity.this, "STOPPED", Toast.LENGTH_SHORT).show();
tvPS.setText("Play Phrase!");
}
public void PlayAudio() {
//stopPlaying(mediaPlayer);
tvPS.setText("Stop Phrase!");
inResId = getResources().getIdentifier("play" , "raw", getPackageName());
mediaPlayer = MediaPlayer.create(getBaseContext(), inResId);
mediaPlayer.seekTo(0);
mediaPlayer.start();
mediaPlayer.setOnCompletionListener(new OnCompletionListener() {
@Override
public void onCompletion(MediaPlayer mp) {
//Toast.makeText(MainActivity.this, "Done", Toast.LENGTH_SHORT).show();
tvPS.setText("Play Phrase!");
mediaPlayer.pause();
}
});
}
...
public void onShake() {
// Do stuff!
Toast.makeText(getBaseContext(), "Motion detected",
Toast.LENGTH_SHORT).show();
if (mediaPlayer == null) {
PlayAudio();
}
}
How can I modify the code above to handle Play, and then stop if stopped in the middle and then able to replay it again.
The button click works but I am creating a new instance each time and not recycling. When the device is shaken, it plays the audio twice instead of just once.