I've developed a network sonification app in C++ that uses libpcap for packet capture. It works fine on my computer (early 2012 Macbook) but when I try to run the release build application on any other machine libpcap can't open a handle and returns null. I've added a post-build script in Xcode that adds the libpcap .dylibs from my usr/libs folder to a Frameworks folder in the application contents so they should be accessible but I can't figure out why libpcap is not working.
Thanks.