This is a follow-up to a previous question: OSX CoreAudio: Getting inNumberFrames in advance - on initialization?
I am trying to figure out what will be the AudioUnit API for possibly setting inNumberFrames or preffered IO buffer duration of an input callback for a single HAL audio component instance in OSX (not a plug-in!). While I understand there is a comprehensive documentation on how this can be achieved in iOS, by means of AVAudioSession API, I can neither figure out nor find documentation on setting these values in OSX, whichever API. The web is full of expert, yet conflicting statements ranging from "There is an Audio Unit API to request a sample rate and a preferred buffer duration...", to "You can definitely get the number of frames, but only for the current callback call...".
Is there a way of at least getting (and adapting to) the inNumberFrames or the audio buffer length offerd by the system, for the input-selected sampling rates in OSX? For example, for 44.1k and its multiples (this seems to work partly), as well as for 48k and its multiples (this doesn't seem to work at all, I don't know where's the hack which allows for adapting the buffer lenfth to these values)? Here's the console printout:
Available 7 Sample Rates
Available Sample Rate value : 8000.000000
Available Sample Rate value : 16000.000000
Available Sample Rate value : 32000.000000
Available Sample Rate value : 44100.000000
Available Sample Rate value : 48000.000000
Available Sample Rate value : 88200.000000
Available Sample Rate value : 96000.000000
.mSampleRate = 48000.00
.mFormatID = 1819304813
.mBytesPerPacket = 8
.mFramesPerPacket = 1
.mBytesPerFrame = 8
.mChannelsPerFrame = 2
.mBitsPerChannel = 32
.mFormatFlags = 9
_mFormatHumanReadable = kAudioFormatFlagIsFloat
kAudioFormatFlagIsPacked
kLinearPCMFormatFlagIsFloat
kLinearPCMFormatFlagIsPacked
kLinearPCMFormatFlagsSampleFractionShift
kAppleLosslessFormatFlag_16BitSourceData
kAppleLosslessFormatFlag_24BitSourceData
expectedInNumberFrames = 512
Couldn't render in current context (Error -10863)
The expected inNumberFrames is read from the system:
UInt32 expectedInNumberFrames = 0;
UInt32 propSize = sizeof(UInt32);
AudioUnitGetProperty(gInputUnitComponentInstance,
kAudioDevicePropertyBufferFrameSize,
kAudioUnitScope_Global,
0,
&expectedInNumberFrames,
&propSize);
Thanks in advance for pointing me at the right direction!