The shape is filled in correctly to begin with but I can't figure out how to change the fill color or, even better, how to animate a fill color change on a UIBezierPath
. Just like changing the background color of a UIView is what I'm looking for.
var fillColor = UIColor()
func changeBackgroundColor() {
let animcolor = CABasicAnimation(keyPath: "fillColor")
animcolor.fromValue = UIColor.greenColor()
animcolor.toValue = UIColor.orangeColor()
animcolor.duration = 1.0;
animcolor.repeatCount = 0;
animcolor.autoreverses = true
shapeLayer.addAnimation(animcolor, forKey: "fillColor")
}
var fillColor = UIColor()
let clipPath = UIBezierPath()
let shapeLayer = CAShapeLayer()
override func drawRect(rect: CGRect) {
clipPath.moveToPoint(CGPointMake(self.bounds.minX + 7.65, self.bounds.minY - 0.25))
clipPath.addCurveToPoint(CGPointMake(self.bounds.minX + 7.65, self.bounds.minY + 36.1), controlPoint1: CGPointMake(self.bounds.minX - 2.38, self.bounds.minY + 9.79), controlPoint2: CGPointMake(self.bounds.minX - 2.38, self.bounds.minY + 26.06))
clipPath.addCurveToPoint(CGPointMake(self.bounds.minX + 43.99, self.bounds.minY + 36.1), controlPoint1: CGPointMake(self.bounds.minX + 17.69, self.bounds.minY + 46.13), controlPoint2: CGPointMake(self.bounds.minX + 33.96, self.bounds.minY + 46.13))
clipPath.addLineToPoint(CGPointMake(self.bounds.minX + 43.99, self.bounds.minY + 36.1))
clipPath.addLineToPoint(CGPointMake(self.bounds.minX + 44.01, self.bounds.minY + 0.19))
clipPath.addLineToPoint(CGPointMake(self.bounds.minX + 7.58, self.bounds.minY + 0.19))
clipPath.usesEvenOddFillRule = true
fillColor = userColor
}
clipPath.addClip()
fillColor.setFill()
clipPath.fill()
shapeLayer.path = clipPath.CGPath
self.layer.mask = shapeLayer