I am making a vocab app. User will be asked to choose a date, And after tapping one of date, prepareForSegue() will pass an array that contains about 30 vocabs, to ViewController. Then this viewController begin to display a vocab label, after one second, It display a Image, and after one more second it will diplay meaning of vocab.
This is my code.
class ViewController: UIViewController {
@IBOutlet weak var vocabImage: UIImageView!
@IBOutlet weak var meaningLabel: UILabel!
@IBOutlet weak var vocabLabel: UILabel!
var vocabData = [String]()
var meaningData = [String]()
var vocabNumber : Int = 0
var sceneNumber : Int = 0
var speed : Double = 0.01
var commentSwitch = false
var audioPlayer = AVAudioPlayer()
override func viewDidLoad() {
super.viewDidLoad()
controlTower()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func controlTower() {
switch sceneNumber {
case 0:
if vocabNumber == 0 && commentSwitch == false{
let myAlert = UIAlertController(title: "Lets start to memorize it,머리 속에 단어를 입력하는 단계", message: "뜻을 예측해 보자구요", preferredStyle: UIAlertControllerStyle.Alert)
let myAlertAction = UIAlertAction(title: "Start", style: UIAlertActionStyle.Default, handler: { Void in
self.commentSwitch = true
self.controlTower()
})
myAlert.addAction(myAlertAction)
presentViewController(myAlert, animated: true, completion:nil)
}else{
displayVocab()
NSTimer.scheduledTimerWithTimeInterval(speed, target: self, selector: #selector(ViewController.controlTower), userInfo: nil, repeats: false)
print("\(vocabNumber) - 0")
sceneNumber = 1
}
case 1:
displayImage()
NSTimer.scheduledTimerWithTimeInterval(speed, target: self, selector: #selector(ViewController.controlTower), userInfo: nil, repeats: false)
print("\(vocabNumber) - 1")
sceneNumber = 2
case 2:
displayMeaning()
NSTimer.scheduledTimerWithTimeInterval(speed, target: self, selector: #selector(ViewController.controlTower), userInfo: nil, repeats: false)
print("\(vocabNumber) - 2")
sceneNumber = 3
case 3:
if (vocabNumber == vocabData.count ){
deleteAll()
sceneNumber = 0
vocabNumber = 0
print("I can't get in here")
}else {
deleteAll()
sceneNumber = 0
NSTimer.scheduledTimerWithTimeInterval(speed, target: self, selector: #selector(ViewController.controlTower), userInfo: nil, repeats: false)
print("\(vocabNumber) - 3")
controlTower()
vocabNumber++
}
default: break
}
}
func displayVocab() {
//sound
read()
vocabLabel.text = vocabData[vocabNumber]
func displayImage() {
vocabImage.image = UIImage(named: vocabData[vocabNumber])
func displayMeaning(){
meaningLabel.text = meaningData[vocabNumber]
}
}
So each time before diplay something, it will visit controlTower, keep showing data, until it reaches condition (vocabNumber == vocabData.count) && (scenenumber == 3).
Here is my problem. when vocabNumber become 31 (total data.count = 31) it would get
fatal error: Index out of range
at the func displayVocab() {
vocabLabel.text = vocabData[vocabNumber]
}
here(I think vocabNumber)
I can't figure out why it doesn't work.
Even I put
if (vocabNumber <= vocabData.count){
in the function, this still can't get the case 3 (if condition)
Let me know which part of code is wrong for this error.
Thank you.