Here is an example code for Adobe Animate CC that incorporates 6 drag able items, and 2 drop areas. This also works when the canvas is set to responsive. It should be easy enough to cannibalize this into whatever is needed between drag and drop and collision detection / hit test.
this.block1.on("pressmove", function (evt) {
var p = stage.globalToLocal(evt.stageX, evt.stageY);
evt.currentTarget.x = p.x;
evt.currentTarget.y = p.y;
});
this.block2.on("pressmove", function (evt) {
var p = stage.globalToLocal(evt.stageX, evt.stageY);
evt.currentTarget.x = p.x;
evt.currentTarget.y = p.y;
});
this.block3.on("pressmove", function (evt) {
var p = stage.globalToLocal(evt.stageX, evt.stageY);
evt.currentTarget.x = p.x;
evt.currentTarget.y = p.y;
});
this.block4.on("pressmove", function (evt) {
var p = stage.globalToLocal(evt.stageX, evt.stageY);
evt.currentTarget.x = p.x;
evt.currentTarget.y = p.y;
});
this.block5.on("pressmove", function (evt) {
var p = stage.globalToLocal(evt.stageX, evt.stageY);
evt.currentTarget.x = p.x;
evt.currentTarget.y = p.y;
});
this.block6.on("pressmove", function (evt) {
var p = stage.globalToLocal(evt.stageX, evt.stageY);
evt.currentTarget.x = p.x;
evt.currentTarget.y = p.y;
});
this.on("tick", update.bind(this));
function update() {
var b1 = this.block1.localToLocal(100, 0, this.frontAnswerDrop);
var b2 = this.block2.localToLocal(100, 0, this.frontAnswerDrop);
var b3 = this.block3.localToLocal(100, 0, this.frontAnswerDrop);
var b4 = this.block4.localToLocal(100, 0, this.backAnswerDrop);
var b5 = this.block5.localToLocal(100, 0, this.backAnswerDrop);
var b6 = this.block6.localToLocal(100, 0, this.backAnswerDrop);
if (this.frontAnswerDrop.hitTest(b1.x, b1.y)) {
console.log("b1 collided");
}
if (this.frontAnswerDrop.hitTest(b2.x, b2.y)) {
console.log("b2 collided");
}
if (this.frontAnswerDrop.hitTest(b3.x, b3.y)) {
console.log("b3 collided");
}
if (this.backAnswerDrop.hitTest(b4.x, b4.y)) {
console.log("b4 collided");
}
if (this.backAnswerDrop.hitTest(b5.x, b5.y)) {
console.log("b5 collided");
}
if (this.backAnswerDrop.hitTest(b6.x, b6.y)) {
console.log("b6 collided");
}
}