First you need to generate a grid of individual points on the surface. If your surface parameters go between 0 and 1, let's say that you generate points every 0.05. In that way you will have a grid of 200x200 = 40000 points. (from your post I get that you have already done this)
Then you can draw your surface using GL_QUADS, for every group of 4 points in your grid. For example your first QUAD will be:
- Surface.Evaluate_UV(0, 0)
- Surface.Evaluate_UV(0.05, 0)
- Surface.Evaluate_UV(0.05, 0.05)
- Surface.Evaluate_UV(0, 0.05)
You will have to do the same for every "cell" in the grid.
Finally, if you want to see the surface as wireframe, you have 2 options:
1st option. Use the code:
// This option renders the surface in wireframe mode
GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);
// This option renders the surface in shaded mode
GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
2nd option. Use GL_LINES instead of GL_QUADS to draw the lines that will form the wireframe model.