I am having trouble how to properly use a 3D model I have created from Cinema 4D R16 to Unity.
The model looks fine on render view from Cinema 4D but looks distorted on Unity (imported as .fbx), and the eyes are missing their colors.
I chose .fbx with the ff settings checked:
FBX version 7.4
General: Lights / Splines
Animation: None
Geometry: Normals
Additional: Textures and Materials / Embed Textures
There is a simple keyframe animation for moving of the eyes. I also tried exporting to .fbx without the animation but the model is still distorted.
Below are photos from rendered view and when the model is imported to Unity.
Images: