I want to have a crossplatform application (including browser integration). I have C++ library\algorithms I want to use in form of sources (to make Unity compile it on each platform). I know it could work if I use Mac or WebGL as primary build targets. Yet I have windows as my primary user base. So I want to use IL2CPP on windows to compile my C# and C++ code.
How to structure project and set IL2CPP to compile C++ files in unity on windows in order to create windows executable?