I am trying to create a SecondaryTile
programmatically in Windows Universal 10, as is mentioned in official doc we can create medium or wide sizes, having different constructors for that:
Creates a SecondaryTile object as a medium tile.
SecondaryTile(String, String, String, String, TileOptions, Uri)
Creates a SecondaryTile object as a wide tile.
SecondaryTile(String, String, String, String, TileOptions, Uri, Uri)
So is there a way to create a second tile to have large size too?
I was trying to update my wide one using large
element in visual
structure:
<tile>
<visual branding="name" displayName="MyTileName">
<binding template="TileSmall" >
<!--works after update-->
</binding>
<binding template="TileMedium" >
<!--works after update-->
</binding>
<binding template="TileWide">
<!--works after update-->
</binding>
<binding template="TileLarge">
<!--doesn't work after update-->
</binding>
</visual>
</tile>
but no success...