I have a rope that was created using SKPhysicsJointPin. On both ends of the rope are two different Sprites/PhysicsBodies that are attached.
If I move one of the attached Sprites with an SKAction, the rope tends to pull apart and then eventually settle after some time.
An example project that is similar to what Im trying to achieve can be found here, Rope Git Project
If a move action is added to the branch you will see a result similar to the gif posted below.
Is there any way to prevent the separation of joints?
Thanks in advance, Ben