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I have a set of XYZ coordinates that I want to draw a smoothed 'terrain'-like mesh overtop of. I want it have smoothed (like hills instead of sharp mountains) like from a Bézier curve.

How can i connect the verticies so it forms a terrain texture when viewed from directly above? (there will never be 'caves')

wildwilly
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  • Hard to know exactly what you want from your description, but maybe the [subdivision modifier](http://threejs.org/examples/#webgl_modifier_subdivision) is what you want – 2pha Mar 29 '16 at 01:16
  • Did you check this? http://stackoverflow.com/questions/19905637/normal-averaging-of-heightmap – abenci Mar 29 '16 at 06:21

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