I am trying to spawn 2 Players (host and client) at 2 different locations.
I have no idea how to do this because the player are automatically spawned by the network manager.
I have tried the following but failed horribly :(.
[Command]
void CmdSpawn()
{
var go = (GameObject)Instantiate(
gameObject,
transform.position + new Vector3(0,1,0),
Quaternion.identity);
NetworkServer.SpawnWithClientAuthority(go, connectionToClient);
}
How Can I Spawn Player object at a specific location?