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How to make transparent background in DirectX 11 C++?

float color[4] = { 0.0f, 0.0f, 0.0f, 0.0f };

deviceContext->ClearRenderTargetView(backBuffer, color);

this doesn't work

  • Question has been asked before with workable code: http://stackoverflow.com/a/23454462/1235106 – Kevin Mar 23 '16 at 15:24

0 Answers0