So I'm trying to load a SpriteFont in XNA using
Content.Load<SpriteFont>("Font");
And I put the .spritefont file in the content project. But when I try to run the program it says the file doesn't exist. I know this is has been asked before but nothing worked.
[EDIT] A similar thing happened too, when I tried to import a wav file using the same means, it says there is some error in the file. But it plays fine outside of Visual Studio. Also, in "Project/Bin/x86/Debug/Content" it saving the files as font_0.xnb. I know it's SUPPOSED to be .xnb, but it's supposed not have the "_0". So I think that's the problem, and if so. How do I fix it?
PLUS I tried doing the same thing in a different XNA project, the same thing happened. I reinstalled XNA as a last resort, nothing works! ARRGHH