I'm trying to understand if any of the particle systems in iOS (Sprite Kit or CAEmitterLayer) are suitable for the task I have.
The question: is there a way to control when the emitter is creating particles? Particularly, telling the emitter when to emit and when to stop emitting.
Rationale: Basically I want to make a music equalizer (visualizer?) effect with particles. I thought of having an emitter for each frequency and make it create particles whose shape/speed differs depending on the signal strength of that frequency at that point of time.
Please let me know if this is possible with particles and if not then how to do it effectively (layers? views?). OpenGL is too low level.