I want to get benefits of instanced rendering. But I have no success when I use GLES 3.x PowerVR emulator from PowerVR SDK v. 4.0. I need to draw unit quad in random positions. Positions are passed to shader as attributes – 1 position per instance using glVertexAttribDivisor. As result I see only 5 rectangles of 100. I tested instancing with desktop OpenGL and I see all 100 instances of quads.
I've posted already on PowerVR forum, but maybe someone here has solution. Here is the link to the test application, that I used for my workaround.