This simple SDL2 program opens an empty window on my system (ie. it renders nothing) unless I uncomment the SDL_Delay line.
#include <SDL.h>
int main(int argc, char** argv) {
constexpr unsigned width = 256, height = 256;
if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
SDL_Log("Failed to initialize SDL: %s", SDL_GetError());
return 1;
}
SDL_Window* window = SDL_CreateWindow("Test",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
width, height,
0);
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, 0);
SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
SDL_RenderClear(renderer);
// SDL_Delay(20);
SDL_RenderPresent(renderer);
bool quit{};
SDL_Event event;
while (!quit) {
SDL_WaitEvent(&event);
switch (event.type) {
case SDL_QUIT:
quit = true;
break;
}
}
SDL_Quit();
return 0;
}
The delay has to be about 10-20ms or nothing shows up, but it's not consistent - if it's set to 10ms, it works about half of the time.
After reading this answer I added the event loop, but I get the same behavior without it. Users on #sdl
on IRC have gotten the expected blue screen from the same code.
Any idea what's going on here/what I've done wrong?