I am trying to display full screen Webcamtexture on android Portrait mode. but when i am building and testing it on my device its rotated and videoRotationAngle is 90
I am using RawImage as a texture. I have seen on some post that you have to rotate the transform and get the right angle. But the problem is that if I rotate RawImage UI it will no longer full screen view.
var camImage:UnityEngine.UI.RawImage;
var baseRotation:Quaternion;
var webcamTexture:WebCamTexture;
var rotation:UnityEngine.UI.Text;
function Start () {
webcamTexture = new WebCamTexture(Screen.width,Screen.height);
camImage.texture=webcamTexture;
camImage.material.mainTexture = webcamTexture;
webcamTexture.Play();
rotation.text= webcamTexture.videoRotationAngle.ToString(); // to check the angle
}