I'm creating a music app where different chimes will be played at different points in a rhythm cycle. So far, my code works fine in the Simulator but I'm not getting any sound on my device. I get sounds from other apps. Is there something wrong with my code? Thanks for you help!
import UIKit
import AudioToolbox
func playChime1() {
var chime1URL: NSURL?
var chime1ID:SystemSoundID = 0
let filePath = NSBundle.mainBundle().pathForResource("Chime", ofType: "mp3")
chime1URL = NSURL(fileURLWithPath: filePath!)
AudioServicesCreateSystemSoundID(chime1URL!, &chime1ID)
AudioServicesPlaySystemSound(chime1ID)
}
func playChime2() {
var chime2URL: NSURL?
var chime2ID:SystemSoundID = 0
let filePath = NSBundle.mainBundle().pathForResource("Chime2", ofType: "mp3")
chime2URL = NSURL(fileURLWithPath: filePath!)
AudioServicesCreateSystemSoundID(chime2URL!, &chime2ID)
AudioServicesPlaySystemSound(chime2ID)
}
func playChime3() {
var chime3URL: NSURL?
var chime3ID:SystemSoundID = 0
let filePath = NSBundle.mainBundle().pathForResource("Chime3", ofType: "mp3")
chime3URL = NSURL(fileURLWithPath: filePath!)
AudioServicesCreateSystemSoundID(chime3URL!, &chime3ID)
AudioServicesPlaySystemSound(chime3ID)
}