For a school task I have to make a basic video game. I am trying to make a basic version of a space game.
I want an array with multiple skyboxes in it and, when launching the game, I want the game to choose a random Skybox out of the array. That way you will have the feeling that you are in a different spawnlocation everytime.
Can anyone help me? I have been looking on google but I cannot find anything helpful.
The skyboxes are located in a folder named:
- 'Assets/SkyBox Volume 2/DeepSpaceBlue' file name = DSB
- 'Assets/SkyBox Volume 2/DeepSpaceGreen' file name = DSG
- ...
This is my current code and it contains errors.
EDIT
using UnityEngine;
using System.Collections;
public class RandomSkybox : MonoBehaviour
{
public Material[] materials;
// Use this for initialization
void Start()
{
skyBoxMaterial = materials[Random.Range(0, materials.length)];
RenderSettings.skybox = skyBoxMaterial;
}
// Update is called once per frame
void Update()
{
}
}
Errors:
Severity Code Description Project File Line Suppression State
Error CS0103 The name 'skyBoxMaterial' does not exist in the current context SpaceRaiders.CSharp D:\Documenten\Unity\SpaceRaiders\Assets\Scripts\Space\RandomSkybox.cs 10 Active
Error CS1061 'Material[]' does not contain a definition for 'length' and no extension method 'length' accepting a first argument of type 'Material[]' could be found (are you missing a using directive or an assembly reference?) SpaceRaiders.CSharp D:\Documenten\Unity\SpaceRaiders\Assets\Scripts\Space\RandomSkybox.cs 10 Active
Error CS0103 The name 'skyBoxMaterial' does not exist in the current context SpaceRaiders.CSharp D:\Documenten\Unity\SpaceRaiders\Assets\Scripts\Space\RandomSkybox.cs 11 Active