This is for an assignment. We were asked to make fully recursive and partially recursive flood-fill functions. I was able to complete the fully recursive function simply enough, but I'm struggling on the partially recursive one. I could use a second opinion on this because I've convinced myself that I have done it right and don't know where to look for a mistake anymore. I have included comments on my logic for each line of code.
//setup function for the partially recursive function.
void DoFloodFill( int x, int y )
{
x -= m_nTestShapeX;
y -= m_nTestShapeY;
m_nStartColor = GetPixel(x,y) | 0xff000000;
Graphics canvas = getGraphics();
canvas.setColor( m_objSelectedColor );
int w = m_objShape.getWidth();
int h = m_objShape.getHeight();
if( m_nStartColor == m_nSelectedColor)
{
return;
}
FloodFill( x, y, w, h, canvas);
}
void FloodFill( int x, int y, int w, int h, Graphics canvas )
{
int xx = 0, right = 0;
// if the x or y values are out of bounds return
if(x >= w || y >= h || x < 0 || y < 0)
return;
//if the passed in pixel is not the start color return
//base case for recursion
if(GetPixel(x,y) != this.m_nStartColor)
return;
//used to walk right untill a wall or bound is hit.
xx = x;
//walk right from the current pixel setting it to the desired color
while(xx < w && this.m_nStartColor == GetPixel(xx,y))
{
this.SetPixel(xx+100, y+100, canvas);
this.SetPixel(xx+100, y+100, this.m_nSelectedColor);
xx++;
}
//save the x value of the the pixel where the wall is
right = xx;
//used to left starting one pixel to the left of the current pixel
xx = x-1;
//walk left of the current pixel setting it to the desired color
while(xx >= 0 && this.m_nStartColor == GetPixel(xx,y) )
{
this.SetPixel(xx+100, y+100, canvas);
this.SetPixel(xx+100, y+100, this.m_nSelectedColor);
xx--;
}
//start from where the left wall is
for(; xx < right; xx++)
{
//now this should go up one/down one and repeat the right and left walks
//the base cases should prevent this from running in most cases
//because when it tries to walk down and the start color is not == to the current pixel it will return.
FloodFill(xx,y+1,w,h,canvas);
FloodFill(xx,y-1,w,h,canvas);
}
}
this is what it looks like when i click on a pixel. Where i clicked is marked in red. eventual stack-overflows