Your question is somewhat related to Java syntax, but mostly about Object Oriented Programming.
First of all, you should take a moment to get familiar with Java naming conventions. There are commonly used recommendations that you can find all over the web. Here is one example of Java Naming Conventions. I brought this up because single variable names is generally not a good idea and having descriptive variables names pays dividends as the program grows in size and especially if there are more than one person on a team. So, instead of Payload p
use Payload payload
.
Secondly, in OO (Object Oriented), it is best to always keep your Class instance variables private, not public. Give access to these variables only if necessary and shield access to them by providing public methods. So, in your example of class Packet
, your public/private is backwards. Your class should look more like:
public class Packet{
//private fields
private int address;
private int command;
private Payload payload;
//Maybe provide a nice constructor to take in expected
//properties on instantiation
public Packet(Payload pay){
}
//public methods - as needed
public void getPayload(){
return this.payload;
}
public void setAddress(int addy){
this.address = addy;
}
public int getCommand(){
return this.command;
}
}
Also, to answer more of your question about the naming of Payload. Like i said earlier..use descriptive names. Java does not have pointer references like C and generally handles memory management for you, so the &
is not required or supported.
Your last question/topic is really again about OO and Class heirarchy.
It seems that Payload would be a generic base class and you may have multiple, specific 'Payload types', like ResetPayload
. If that is the case, you would then define Payload
and create the ResetPayload
class that extends Payload
. I'm not sure exactly what you are trying to do, but think of Classes/objects ad nouns and methods as verbs. Also think about the 'is-a' and 'has-a' concept. From what I see, maybe all Payload
s 'has-acommand and an address. Also, maybe each
Payloadalso has multiple
Packets, whatever. Just as an example, you would then define your
Payload` class like this:
public class Payload{
private int address;
private int command;
private List<Packet> packets = new ArrayList<>();
public Payload(int addy, int comm){
this.address = addy;
this.command = comm;
}
public void addPacket(Packet p){
packets.add(p);
}
public List<Packet> getPackets(){
return this.packets;
}
public int getCommand(){
return this.command;
}
public int getAddress(){
return this.address;
}
}
Then if you had a type of Payload
that is more specific, like Reset, you would create the class, extends Payload
and provide the additional properties/operations specific to this type, something this like:
public class ResetPayload extends Payload{
public ResetPayload(int addy, int comm){
super(addy, comm);
}
public void reset(){
//Do stuff here to reset the payload
}
}
Hopefully, that answers your questions and moves you along further. Good luck.