You could add methods for specific types to your PersonFactory class, or add a generic CreatePerson<T>()
method, but that would only be useful if the caller already knows what type of person it should be receiving. Maybe this is the case, or maybe not.
With this scenario, I'd expect that the code that is actually making the call to PersonFactory.CreatePerson would not know or care what kind of person is being returned. If you have some code after that point that already knows or figures out what type of person object you have, then you will simply have to cast it.
Below is a code example that illustrates what you could do on your factory and different usage scenarios, attempting to explain when you simply need to cast or when you don't.
public static class PersonFactory
{
public static Person CreatePerson()
{
return new Person();
}
public static Employee CreateEmployee()
{
return new Employee();
}
public static Pilot CreatePilot()
{
return new Pilot();
}
public static T CreatePerson<T>()
where T : Person
{
return (T)CreatePerson(typeof(T));
}
public static Person CreatePerson(Type type)
{
if (type == typeof(Person))
return CreatePerson();
else if (type == typeof(Employee))
return CreateEmployee();
else if (type == typeof(Pilot))
return CreatePilot();
else
throw new ArgumentOutOfRangeException(string.Format(CultureInfo.InvariantCulture, "Unrecognized type [{0}]", type.FullName), "type");
}
public static Person CreatePerson(string typeOfPerson)
{
switch (typeOfPerson)
{
case "Employee":
return CreateEmployee();
case "Pilot":
return CreatePilot();
default:
return CreateEmployee();
}
}
}
class UsageExample
{
Person GetPerson()
{
Pilot p;
p = (Pilot)PersonFactory.CreatePerson("Pilot"); // this code already knows to expect a Pilot, so why not just call CreatePilot or CreatePerson<Pilot>()?
p = PersonFactory.CreatePilot();
p = PersonFactory.CreatePerson<Pilot>();
return p;
}
Person GetPerson(Type personType)
{
Person p = PersonFactory.CreatePerson(personType);
// this code can't know what type of person was just created, because it depends on the parameter
return p;
}
void KnowledgableCaller()
{
Type personType = typeof(Pilot);
Person p = this.GetPerson(typeof(Pilot));
// this code knows that the Person object just returned should be of type Pilot
Pilot pilot = (Pilot)p;
// proceed with accessing Pilot-specific functionality
}
void IgnorantCaller()
{
Person p = this.GetPerson();
// this caller doesn't know what type of Person object was just returned
// but it can perform tests to figure it out
Pilot pilot = p as Pilot;
if (pilot != null)
{
// proceed with accessing Pilot-specific functionality
}
}
}