Hey. I want to be able to create a system for skeletal animation in my game. I'm using panda3d as my game engine. I'd like to be able to make simple bone structures and skin them with my sprites. I would prefer to do this with straight code and algorithms, but if I have to use a 3D modeler or something, then I can try to (I didn't do a great job last time I tried using Blender... >.<)
Asked
Active
Viewed 1,525 times
1 Answers
0
Well, you can do it just like you would in 3D, but diregarding depth coordinates.

kaoD
- 1,534
- 14
- 25