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Hey. I want to be able to create a system for skeletal animation in my game. I'm using panda3d as my game engine. I'd like to be able to make simple bone structures and skin them with my sprites. I would prefer to do this with straight code and algorithms, but if I have to use a 3D modeler or something, then I can try to (I didn't do a great job last time I tried using Blender... >.<)

sonicbhoc
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Well, you can do it just like you would in 3D, but diregarding depth coordinates.

kaoD
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