I'm writing a general LZW decoder c++ program and I'm having trouble finding documentation on the length (in bits) of codewords used. Some articles I've found say that codewords are 12bits long, while others say 16bits, while still others say that variable bit length is used. So which is it? It would make sense to me that bit length is variable since that would give the best compression (i.e. initially start with 9 bits, then move to 10 when necessary, then move to 11 etc...). But I can't find any "official" documentation on what the industry standard is.
For example, if I were to open up Microsoft Paint and create a simple 100x100pixel all black image and save it as a Tiff. The image is saved in the Tiff using LZW compression. So in this scenario when I'm parsing the LZW codewords, should I read in 9bits, 12bits, or 16bits for the first codeword? and how would I know which to use?
Thanks for any help you can provide.