Under the SKSpriteNode class, you can do the following to animate an object
private func animate(){
var playerTextures:[SKTexture] = []
for i in 1...3 {
playerTextures.append(SKTexture(imageNamed: "image00\(i)"))
}
let playerAnimation = SKAction.repeatActionForever(
SKAction.animateWithTextures(playerTextures, timePerFrame: 0.1))
self.runAction(playerAnimation)
}
The above code can animate an object using the sequence of images. Here the image files would be image001.png image002.png image003.png
Here come's my question, how can I animate images if the file names are image001.png image002.png ... image009.png image010.png image011.png image012.png The key point here is the problem with the zero paddings. Any ideas?